SENG 310 - Lecture 10
15 February 2016
Reading, speaking and listening
- The ease with which people an read, listen, or speak differs
- Many prefer listening to reading
- Reading can be quicker than speaking or listening
- Listening requires less cognitive effort than reading or speaking
- People with dyslexia have difficulties understanding and recognizing written words
Design implications:
- Speech-based menus and instructions should be short
- Accentuate the intonation of artificially generated speech voices
- Provide opportunities for making text large or otherwise modify reading material
Problem-solving planning, reasoning and decision-making
- All involve reflective cognition (e.g. thinking about what to do, what the options are, and the consequences)
- Often involves conscious processes, discussion with others (or oneself), and the use of artefacts (e.g. maps, books, pen and paper)
- May involve working through different scenarios and deciding which is the best options
Design Implications
- Provide additional information/functions for users who wish to understand more about how to carry out an activity more effectively
- Use simple computational aids to support rapid decision-making and planning for users on the move
Information Processing
Information in
- Encoding
- Comparison
- Response selection
- Response execution
output or response out
Human processor model limitations
- Based on modelling mental activities that happen exclusively inside the head
- Do not adequately account for how people interact with computers and other devices in real world
Cognition in the wild
- Cognitive processes may be distributed across members of a social group
- Cognitive processes may involve coordination between internal and external (material or environmental) structure
- Process may be distributed through time – with products of earlier events transforming nature of later events
Externalizing to reduce memory load
Diaries, reminders, calendars, notes, shopping lists, to-dos
on Post-its, piles, marked emails
External representations:
- Remind us that we need to do something
- Remind us of what to do
- Remind us when to do something
Computational offloading
Using technology to compute information which could otherwise (with more difficulty) be computed by the human
Annotation and cognitive tracing
Annotation: e.g. cross off, ticking underlining
Cognitive Tracing: e.g. playing scrabble, playing with graphs
Design implications
Provide external representations at the interface that reduce memory load and facilitate computational offloading
Guest Lecture
Blah
Assignments
None